Timmi Allen – The Natural Experience in Virtual Worlds
Virtual worlds mean making the internet walkable. The user is not only seeing content, they are able to set foot there with their digital alter-ego, called the avatar. Avatars use and experience virtual space independently from eachother, are able to explore space in 3D, communicate with eachother and interact freely.
In addition, in the worlds of Second Life® and OpenSim, users have the possibility to create their own content to be displayed and used by other users. The existence of user-created content makes virtual worlds stand out from regular, common flat web pages. It also forces companies to rethink their marketing strategies when it comes to present their products and services online, since 3D visual perception also includes the fourth dimension—time. It is communication and interaction that play important roles for the users.
Timmi Allen’s Team has been present in the Virtual World since the beginning of 2007 and has become a market leader in creating user content. We combine years of experience with professional work standards. Highest quality, perfection and on-time delivery are of utmost priority to us.
True-to-scale representation of the Parthenon at the Athens’ Acropolis in Second Life® (interior view)
- Visualiation and animation in Second Life®
- Virtual gatherings and conferences in Second Life®
- Virtual brand presence and marketing in Second Life®
- Web content in 3D